Dragunity Divine Lance
Spell Equip

Dragunity Divine Lance

  • Archetype:
  • Dragunity

  • View:
  • 3661




Equip only to a "Dragunity" monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase: You can equip 1 Dragon-Type "Dragunity" Tuner monster from your Deck to the monster equipped with this card. You can only use this effect of "Dragunity Divine Lance" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: Medium
51± 6/ 100
Power Score
Intrinsic 48
Deck 52

Dragunity Divine Lance — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 48 · Deck: 52 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Extender

Why it scores here

Dragunity Divine Lance is a Dragunity-only equip that turns a Level-based ATK boost into a deck-to-field Dragon Tuner each Main Phase, and makes the equipped monster immune to Trap effects. Its score comes mostly from accessibility and from being in 400 of 400 sampled decks, with 67.5% of them in the main Dragunity archetype. The text itself is archetype-locked, and no combo data was supplied, so combo conversion is inferred from text alone. High ATK from the Level multiplier earns little credit, because it only matters when a Dragunity monster is already on the field.

Axis scores

Axis Score Evidence
Accessibility 62 Needs a live Dragunity monster to equip to, but the deck-search route is once per turn in Main Phase and the card runs 1.34 copies on average (verified, observed from decks_evidence).
Combo & Conversion 50 Text gives a Level x 100 ATK boost and a Tuner from Deck to field, but no recorded combo boards exist to confirm the conversion (inferred, no combo data).
Resource Economy 45 Adds a Dragon Tuner from Deck to the field without drawing or refuelling, so there is no card advantage beyond the one-for-one field presence (verified from text).
Effect & Interaction 35 Trap immunity protects the equipped monster from Trap cards only, so it gives no direct negation or removal (verified from text).
Material Utility 20 An equip spell is not a body or a material and only adds ATK to the monster it equips, so it contributes little material value (verified from text).
Resilience & Flexibility 40 Equipped monster gains Trap immunity, but the spell is lost to any non-Trap removal or GY-based interaction (inferred from text).
Deck-Building Efficiency 55 Single-copy, archetype-locked spell with no garnet or lock; it is run in a dedicated Dragunity shell rather than as a generic splash (observed from copies_per_deck and archetype spread).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Extender. Intrinsic ≈ 48, Deck ≈ 52, Meta = provisional. Modifiers: Archetype-locked restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Equips a Dragon Tuner from Deck to the field each Main Phase, which provides board presence without spending hand.
  • Gives Trap immunity to the equipped monster.
  • Present in all 400 sampled decks, with 67.5% in the main Dragunity archetype.

Weaknesses

  • Needs a Dragunity monster on the field before it does anything.
  • Trap immunity does nothing against non-Trap interaction.
  • No combo evidence was supplied, so its real conversion rate is unverified.

Counters / choke points

  • Non-Trap removal or destruction of the equipped monster.
  • Monster-targeting effects that ignore the equip's ATK.

Best use

Searcher/Tutor with Extender support, used as a Tuner-bridge on Dragunity boards. Decks: Dragunity (archetype 731), Dragunity (archetype 244, gameplay 4). Suggested copies: 1.

Evidence & gaps

  • Verified: Equip only to a Dragunity monster and gains ATK equal to Level x 100.; Equipped monster is unaffected by Trap effects.; Main Phase, once per turn: equip 1 Dragon-Type Dragunity Tuner from Deck to the equipped monster.; Present in 400 of 400 sampled decks, 67.5% in archetype 731.
  • Observed: Average 1.34 copies per deck, with 279 decks at 1 copy, 104 at 2, and 17 at 3.; Usage statistics show 100% inclusion in Mist Valley and Crystal Beast, and 80% in Dragunity gameplay 4.
  • Inferred: The Tuner-equip route gives a board-presence conversion, but no combo data confirms how often it converts.; The archetype lock keeps the card near-dead outside Dragunity.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited)











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